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Adolf Kuznetsov
Adolf Kuznetsov

CGMA €? Sculpting Anatomy From Animal To Creature


Hi everyone, This is the fourth term of my animal anatomy class at CGMA. I'm really happy to show you these samples of what my amazing students produced during the first 6 weeks of the class. If you want to register yourself for the next classes, follow the link: -sculpting-anatomy-from-animal-to-creature. The next class will start in April, so do not wait too long before jumping in!




CGMA – Sculpting Anatomy from Animal to Creature



If you want to register yourself for the next classes, follow the link : -sculpting-anatomy-from-animal-to-creature . The next class will start on the end of January, so do not wait too long before jumping in !


In this course, students will create their own animal anatomy study in ZBrush. They will learn how to construct a model from the inside out, starting by building the skeletal system and adding muscles and skin later on. This course will also focus on portfolio by covering how to light and render a beautiful study in Maya and Photoshop. In the second part of the course, students will jump from the study to the creation process by learning how to build up their own creatures. They will create the anatomy of their own dragon and discover the workflows to sculpt details and paint accurate skin colors in ZBrush.


The class was set up into two sections with each part focused on a different project. For the first project, we could choose to work on a carnivore or a herbivore. My first instinct was to do a carnivore, specifically a big cat, because those are some of my favorite animals and I have almost exclusively worked on carnivores in the past. I decided, however, to choose a herbivore in order to push myself out of my comfort zone. To challenge myself, I decided to work on a more exotic animal rather than one where the anatomy reference of the exact species was readily available. In the end, I chose to do an anatomical study of a Lowland Nyala (an antelope native to southern Africa) because of their long limbs and elegant proportions.


Before sculpting our projects, we needed to gather reference material and organize it in reference boards using a program called PureRef. Throughout the project, I collected hundreds of relevant reference images including photographs and anatomical studies of Nyalas and similar species (mainly horses, deer, oxen and other antelope species). I also referenced several anatomy books including Animal Anatomy for Artists by Eliot Goldfinger and Animal Anatomy by W. Ellenberger.


We began working on our project by creating the skeleton, specifically the skull. Starting with a cube in ZBrush, we slowly adjusted the shape to match the references we were working from. I frequently used the move tool and the clay tubes brush to adjust the shape of the skull and Dynamesh to quickly retopologize the mesh as I made large changes. ZBrush is a creative and organic process; instead of worrying about topology, you can focus on sculpting in a way that feels like working with real clay. Because of my background in traditional art and clay, many of the methods of working with clay translate to digital sculpting in ZBrush.


Gael showed us a useful technique for creating holes and carving out sections of the mesh by using the Insert Primitives Brush. Using this method, we were able to quickly make cavities for the eyes and nose and hollow out the interior of the skull. During the process of sculpting the skull, I referenced 3D scans of similar skulls on sketchfab and other 3D model viewing websites. Having the ability to rotate around the reference and view it from any angle is beneficial, because it fills in information gaps that the reference material alone does not provide.


Understand creature anatomy: In this course, students will create their own animal anatomy study in ZBrush. They will learn how to construct a model from the inside out, starting by building the skeletal system and adding muscles and skin later on. This course will also focus on portfolio by covering how to light and render a beautiful study in Maya and Photoshop. In the second part of the course, students will jump from the study to the creation process by learning how to build up their own creatures. They will create the anatomy of their own dragon and discover the workflows to sculpt details and paint accurate skin colors in ZBrush. 350c69d7ab


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